Python, VEX and Houdini
Most methods for slicing 3D geometry into gcode require one of the standardised file formats such as STL or OBJ. Although this works well enough for many applications, highly detailed geometry can result in files that are several gigabytes in size. To overcome the limitations of the STL file format we (abnormal design) developed a slicer that works on the geometry data within our software of choice, Houdini. The slicer was made using a combination of SOP tools, VEX and Python. For now it has the most basic features going from surface to print. Features such as dynamically generated are yet to be implemented.